Legions Mac Game Revolt

May 26, 2017  Um, when you voluntarily remove legions, they go to the legion track - which counts for Averni victory conditions. Now if the accompanying event has them reappear on the board, that's fair game and relatively rare and good play (in the face of previously bad decisions) from the Roman.

Due to the Coronavirus Disease (COVID-19), we are under heavy load of retrogamers wanting to travel back to those old and safe times. Please choose thoroughly every game you download and share the bandwidth with everyone.
    > >
  1. Legions
5 / 5 - 6 votes
Legions Mac Game Revolt

Description of Legions Mac

Read Full Description

Legions is an ignored war/strategy game from Mindscape, designed for Windows 3.1.

Its a simple and unique strategy game, but has some serious flaws with it. For starters, although it runs in Windows 95/98, the age of the game shows, as the graphics are simple and you move around the map with the scroll bars, and ONLY those bars. The main objective of the game is to pick a nation and conquer the world with it. You can select from a number of historical or random situations, from 1200 BC to 800 AD. Each turn, you can manage your economy (deciding what to buy or sell, although your advisor takes care of the critical needs of food and supplies), build military units, handle diplomacy, and move your units. Each nation also has an 'elite' unit that includes the ruler. This unit is very powerful in battle, but if it is destroyed, your ruler is killed. Here's where one of the unique ideas comes into play, though -- you automaticaly get a heir to continue the game as long as you still have a major city. To destroy another civilization, you need to take all their major cities AND kill their ruler(s). Also unqiue is the fantasic help menus in the game (with easy to understand information) and the great history sections in the manual. More games should have this! Plus, your nation needs to have a strong economic infastructure to support your military, since your towns/cities supply your economy, and supplies are needed to keep your units in the field. Without a strong economy, you will be forced to disband units and can not buy materials to build more. This is a feature more strategy games should have.

Mac Game Free

It's also quite easy to learn how to play. However, after playing the game for a bit, the flaws come to the surface. In a nutshell, the game is too SIMPLE. Comabt is handled abstractly, by selecting a tactic when you engage enemy units. You have no control over your cities/towns and can only move military units. Diplomatic options are limited, the AI is horrible, and even at the highest difficulty levels the game is easy to win once you know what you are doing. It will keep you amused for a while, but does'nt have the gripping 'one more turn' feature. Players who are starting out with war/strategy games and/or looking for a game set in the ancient world will enjoy this, for a while. Everyone else is advised to stear clear.

Review By HOTUD

This game has no in game-capture, if you download it, you could maybe send us some screenshots?

Comments and reviews

AlbinoSnowman2015-09-291 point

Loved this game when I was in Junior High. Pre-internet used to set this game up with 5-6 friend who would Magic the Gathering and Hero Quest in the next room as everyone took their turns. Graphics were basic, but the level of strategy that one could employ and the amount of historical research that went into its design makes me wish this one would get re-released. Two of the best features were the interactive Economy that allowed you to drive up prices on items that affected nearly all players, and the fact that it took a full turn for a message to arrive to another player and you could type in whatever you wanted into the message. The amount of diplomacy going on nearly ruined all my friendships! Want to play it again!

Zakly2015-05-17-1 point Mac version

Free Mac Game Online

ITS BAAAAD

Write a comment

Revolt

Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Legions (Mac), read the abandonware guide first!

Download Legions Mac

We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us!

Just one click to download at full speed!

Legions Mac Game Revolt

Mac Version

Similar games

Fellow retro gamers also downloaded these games:

Re-Volt
Developer(s)Acclaim Studios London
Big Bit (iOS)
WeGo Interactive (Android)
Publisher(s)Acclaim Entertainment
Big Bit (iOS)
WeGo Interactive (Android)
Designer(s)Paul Phippen, Simon Harrison
EngineMarmalade (Android)
Platform(s)PlayStation, Microsoft Windows, Nintendo 64, Dreamcast, iOS, Android, SmartTV, Linux
ReleaseWindowsPlayStation
  • NA: July 31, 1999
  • EU: 1999
Nintendo 64Dreamcast
  • NA: December 17, 1999
  • EU: 2000
iOS
October 4, 2012
Android
April 24, 2013
March 10, 2018 (RVGL)
Linux
May 1, 2015 (RVGL)
Genre(s)Racing
Mode(s)Single player, multiplayer

Re-Volt is a radio controlcar racing themed video game released by Acclaim Entertainment in 1999. It made appearances on the PlayStation, PC, Nintendo 64 and Dreamcast, with a sequel: RC Revenge for PlayStation and an enhanced port called RC Revenge Pro for PlayStation 2.

Development[edit]

Re-Volt was developed by Acclaim Studios London and released by Acclaim Entertainment. It was originally released on the PlayStation, PC and Nintendo 64 in August 1999, and on the Dreamcast in December of that year.

In October 1999 Acclaim Entertainment released the Re-Volt Car Editor which allowed players to export and edit, or create new cars for the PC version using 3D studio.[1] The editor was simply discovered in the Acclaim Studios London office and as such was released as an unapproved and unsupported piece of code.[2]

In early 2000, a sequel titled Re-Volt 2 was announced and later changed to RC Revenge, and was released in August 2000 for the PlayStation, followed by an enhanced port of the game a few months later called RC Revenge Pro for PlayStation 2.

Xbox beta version[edit]

An Xbox version called Re-Volt Live was in development with a very limited beta version distributed to closed beta testers. This stripped-down version of Re-Volt was issued to beta testers of the Xbox Live service prior to the launch of the service on the original Xbox system, but much to the disappointment of fans - a more complete version was never released on the Microsoft console. The full game was cancelled close to being finished. Even though it was not officially released, the full development version is available and can be played on a modified Xbox that is capable of running games from a storage device.[3][4]

Legions Mac Game Revolt 2

Arcade version[edit]

In September 2004, a modified version of Re-Volt was released for the arcade machines by Tsunami Visual Technologies. This port of the game featured a few changes in gameplay and graphics. It ran on Microsoft Windows 98 and came in two versions: the TsuMo Standard Non-Motion Sit Down Re-Volt and a deluxe model. Similar to the Dreamcast version's Time Trial mode and many other arcade racers, there is a global timer. This version also featured additional tracks, among those the fan-made Venice by Gabor and a new track created by Kurt Arnlund, an ex-Tsunami employee.

Mobile device ports[edit]

In July 2010, WeGo Interactive Co., Ltd., located in Seoul, South Korea, purchased all IP related with Re-Volt, RC Revenge Pro, and RC de Go (developed and owned by Taito), from Toronto-based Throwback Entertainment.[5]

In July 2012, Re-Volt was announced for iOS and Android mobile platforms.[6] In October 2012, Re-Volt was released for iOS as 'Re-Volt Classic'.[7] An Android version of the game was released on April 24, 2013 to the Korean T-Store and later to the Play Store.[8]

PC re-release[edit]

On October 3, 2013, the PC version of Re-Volt was re-released through digital distribution on GOG.com.[9] The release was based on the community developed 1.2 Beta patch, with additional support for the original CD tracks as MP3 files. On January 14, 2014, the game was pulled on request from the developers of the 1.2 Beta patch due to a misunderstanding with publishers WeGo Interactive, in which the company used parts of the code written by the community without due consent.[10][11][12]

Legacy[edit]

Although Acclaim Entertainment has been defunct since 2004, fans continued to support and extend the game by producing fan-made vehicles and courses, and by operating multiplayer servers. Fans have created an open-source, cross-platform chat/lobby client called 'RV House' that allows players to connect and play online.[13] This platform is directly interconnected to the website 'Revolt Race', in which, among other features, a monthly set of tracks is chosen to serve as the base for time trialing. Additionally, more recently the community has set up a Discord channel that serves as the major hub to talk about the game, host, advertise and join races, share content/mods or even help develop new tools and updates for the game - which the latest iteration consists of 'RVGL', a cross-platform rewrite/port of Re-Volt's source code that runs natively on both Windows and GNU/Linux. While new players may experience a significant learning curve, the community remains active with records of fastest laps and new courses and cars still being added. The fan-base have gone on to maintain the PC version with alpha and beta updates.[14][15] The game was also ported by the fan community to multiple platforms such as Linux, macOS, ODROID,[16] and OpenPandora based on the available source code.[17][15]

Reception[edit]

In the United States alone, Re-Volt's computer version sold 16,528 copies during 1999.[18]

Upon its initial release, the Dreamcast and PC versions of Re-Volt received critical acclaim. Mark Clarkson of Computer Gaming World gave the game 4/5 stars praising the game's graphics and environments, and realistic RC-like handling, although noted that the in-game map editor was poor.[19] Vincent Lopez of IGN gave the PC version an 8.8, praising the game's graphics, the gameplay and interface, but criticised the game's techno music and track editor.

Rick Sanchez reviewed the PC version of the game for Next Generation, rating it three stars out of five, and stated that 'It's a fun romp, but if it had taken its toy inspiration over the top, this could have been excellent. Maybe in Re-Volt 2...'[20] Jeremy Williams also reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated that 'Rumors to the contrary have been greatly exaggerated. Really, this is quite a good game. So there.'[21]

Legions Mac Game Revolt Download

The editors of PC Gamer US awarded Re-Volt their 1999 'Best Racing Game' prize, and praised the game as 'an exceptional balance of realism and arcade thrills'.[22] It received a special achievement prize for 'Sleeper Hit of the Year' from Computer Gaming World, whose editors wrote that it 'surprised the hell out of us when it was released this past Fall'. Re-Volt was also nominated for Computer Gaming World's 'Racing Game of the Year' award, but lost in this category to Need for Speed: High Stakes.[23] It was also nominated for CNET Gamecenter's 'Best Arcade Game' award, which went to Rayman 2: The Great Escape.[24]

Greg Orlando reviewed the Dreamcast version of the game for Next Generation, rating it four stars out of five, and stated that 'An excellent, albeit lighthearted, racing game, Re-Volt is best experienced with a group'.[25]

Unlike the Dreamcast and PC versions, the PlayStation and N64 versions of Re-Volt were less positively received.[citation needed]Official PlayStation Magazine US gave the game a 40%, criticising the framerate and glitches.[citation needed]All Game Guide reviewed the Nintendo 64 version and gave it a 40%, criticising the poor frame rate and the large environments.[citation needed]

References[edit]

Revolt Racing Game

  1. ^'Re-Volt Car Editor Released News'. web.archive.org. 2005-02-08. Retrieved 2019-06-28.
  2. ^'acclaim.com > re-volt > news'. web.archive.org. 2000-12-03. Retrieved 2019-06-28.
  3. ^'Re-Volt (UNRELEASED XBOX GAME)'. The Iso Zone. Retrieved 2013-07-21.
  4. ^'[Xbox] Revolt (Alpha) Download for Xbox (Full Unreleased Game)'. Digiex.net. 2011-05-11. Retrieved 2013-07-21.
  5. ^'Throwback sells Re-Volt'. 2011-02-23. Archived from the original on 2013-10-29. Retrieved 2013-07-21.
  6. ^'Re-Volt revived by ex-Split/Second, Pure dev'. Eurogamer.net. 2012-07-16. Archived from the original on 2013-10-29. Retrieved 2013-07-21.
  7. ^'Re-Volt Classic Review'. AppSpy.com. 2012-10-10. Archived from the original on 2013-07-25. Retrieved 2013-07-21.
  8. ^'Old School Racer Re-Volt Classic Reborn On Android'. Super Game Droid. 2013-04-23. Archived from the original on 2013-05-24. Retrieved 2013-07-21.
  9. ^Release Re-VoltArchived 2013-10-13 at the Wayback Machine on GOG.com (October 3, 2013)
  10. ^Do not buy Re-Volt on GOGArchived 2014-02-23 at the Wayback Machine (January 13, 2014)
  11. ^Re-Volt Has Been Pulled from GOGArchived 2014-01-31 at the Wayback Machine (January 14, 2014)
  12. ^Re-Volt temporarily de-listed on GOG.comArchived 2017-03-18 at the Wayback Machine (January 14, 2014)
  13. ^'RV House WWW'. Archived from the original on 2013-10-29. Retrieved 2013-07-21.
  14. ^'WineHQ - Re-Volt'. Retrieved 2013-07-21.
  15. ^ abOf All Things, Re-Volt Is Still Being PatchedArchived 2016-12-03 at the Wayback Machine by Alex Walker on Kotaku (Oct 27, 2015)
  16. ^Linux Gaming: RVGL – Re-Volt on OpenGLArchived 2017-02-02 at the Wayback Machine on ODROID (2016)
  17. ^Downloads | Re-Volt I/OArchived 2017-03-05 at the Wayback Machine on re-volt.io (2017)
  18. ^Staff (April 2000). 'PC Gamer Editors' Choice Winners: Does Quality Matter?'. PC Gamer US. 7 (4): 33.
  19. ^Clarkson, Mark (November 1999). 'Drive Me Faster, Tiny Racer'. Computer Gaming World. Ziff Davis. 184: 175.
  20. ^Sanchez, Rick (September 1999). 'Finals'. Next Generation. Vol. 2 no. 1. Imagine Media. pp. 92–93.
  21. ^Williams, Jeremy (October 1999). 'Finals'. Next Generation. Vol. 2 no. 2. Imagine Media. p. 118.
  22. ^Staff (March 2000). 'The Sixth Annual PC Gamer Awards'. PC Gamer US. 7 (3): 46, 47, 49, 50, 54–56, 60, 62.
  23. ^Staff (March 2000). 'The 2000 Premier Awards; The Very Best of a Great Year in Gaming'. Computer Gaming World (188): 69–75, 78–81, 84–90.
  24. ^The Gamecenter Staff (January 21, 2000). 'The Gamecenter Awards for 1999!'. CNET Gamecenter. Archived from the original on June 6, 2000.
  25. ^Orlando, Greg (March 2000). 'Finals'. Next Generation. Vol. 3 no. 3. Imagine Media. p. 87.

External links[edit]

Mac Game Tpb

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Re-Volt&oldid=947973356'