DAGON - An Adventure Game Engine
Aug 11, 2008 Frotz lets you play free works of Interactive Fiction (a.k.a. Text adventure games) on your iPhone, iPod Touch, or iPad. Frotz plays titles written in the Z-Machine format (which was invented by Infocom and was used to produce classic text adventures from the 80s such as the Zork Trilogy, Hitchhiker's Guide to the Galaxy, and Trinity), as well. Adventure Game Engine is a freeware that allows you to create your own Point & Click adventure games for Windows, Mac OS X, Linux, Web, iOS and Android. It is free for personal and commercial use. Note that you do not need to learn any script language if you decide to use Adventure Game Engine. Adventure Game Engine is a new AGE of Point & Click adventure games.
Description
Dagon is a game engine developed by Senscape especially tailored for adventuregames and based on open technologies. Featuring a simple scripting language,blazing fast performance and high portability supporting Windows, Linux, MacOS X and iOS devices, the project aims to become a reference of the genre. Dagonis completely free to use.
Please note: The engine is still under heavy development and scriptcompatibility breaking changes may be introduced until version 1.0 is released.
Installation
Project files for Microsoft Visual Studio 2012 and Xcode 5.0 are provided in thevisualc and xcode folders respectively. Dagon can be also builtusing Premake, a straightforward configuration tool:http://industriousone.com/premake
For more details on how to build on your specific system, please refer topremake4.lua.
Running
We always recommend downloading the official Dagon binaries for deploying yourgames:https://github.com/Senscape/Dagon/releases
You may use the readily available Asylum Interactive Teaser for testing,which also serves as an advanced and highly in-depth tutorial. It can be downloadedfrom Senscape's website:http://www.senscape.net/asylum-teaser
Its source code is also available in the following GitHub repo:https://github.com/Senscape/Asylum-Teaser
To create your own project, copy the Dagon binary in a folder with a main.luafile or indicate the name of your main script in thedagon.cfg file included in the examples folder.
Support
Feel free to visit our forums to discuss the engine and request technicalsupport:http://forum.senscape.net
Copyright
Adventure Game Engine Green Ronin
Copyright (c) 2011-2013 Senscape s.r.l.All rights reserved.
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This Source Code Form is subject to the terms of the Mozilla Public License, v.2.0. If a copy of the MPL was not distributed with this file, You can obtain oneat http://mozilla.org/MPL/2.0/.